Studio / War Footing

War Footing puts you in command of a nation's defenses. With limited time & resources, and tension rising, can you build the military needed to save your country's independence?

Releasing October 15, 2026 · A free demo is live on Steam now.

War Footing — a defense minister's desk: leather field journal, operational map, sidearm, brass cartridges, and coffee
Releasing Oct 15, 2026 Wargame Turn-Based Strategy Cold War Single-player

Your neighbor has declared your country an unacceptable threat. You have weeks — maybe — before the invasion begins.

You are the Minister of Defense. You control the budget, the procurement contracts, the political relationships, and the force structure. Whether the army that meets the enemy is ready is entirely down to the decisions you make before the first shot is fired.

War Footing puts you at the highest level of military command — mobilizing a nation for defense rather than leading troops on the field. When the invasion begins, the army you built is the army you fight with.

Turn
1week
Equipment
180+types
Scenarios
8
Platform
PCSteam
Strategic Defense Management
What you're actually doing

A ministry, not a command post.

Most strategy games hand you an army. War Footing makes you build one. Three ideas shape every decision you make before a shot is fired.
01 — Procurement

From doctrine to equipment to deployment

Each turn is a week. Source equipment from foreign suppliers or your own domestic industry, then train and assign units from company to brigade level. Over 180 equipment types — small arms, armor, artillery, aircraft, and air defense systems — each with distinct trade-offs in cost, capability, and availability.

02 — Politics

Manage domestic & foreign politics

Military spending doesn't happen in a vacuum. Diplomatic obligations and political stability compete for the same resources — and keeping the budget flowing depends on managing both. Ignoring them has consequences.

03 — Command

Lead from the top

Battles resolve at the operational level — sector by sector, week by week. No unit micromanagement: outcomes depend on what you built — unit readiness, doctrine fit, equipment quality, and where you chose to deploy. A complex combat simulation that rewards combined arms and knowing your enemy.

How a campaign resolves

Each turn you manage a budget and a timeline. Equipment orders take time to arrive. Units take time to train and equip. The invasion clock ticks whether you're ready or not.

When the fighting begins, you don't pick up a controller. You watch the result of your decisions play out sector by sector. A well-equipped, well-deployed force holds; an under-resourced one bends or breaks. The outcome is determined by the ministry, not the battlefield.

War Footing gameplay trailer

Specifications

Format
Turn-based PC strategy · solitaire
Perspective
Defense minister — procurement, training, and deployment
Turn length
One week per turn
Equipment
180+ types — small arms, armor, artillery, aircraft, and air defense systems
Combat
Operational level — sector by sector, no unit micromanagement; rewards combined arms and knowing your enemy
Scenarios
8, each with distinct starting conditions, resource constraints, and enemy configurations
Platform
PC — Windows, via Steam
Release date
October 15, 2026
Demo
Free demo available now on Steam
Store tags
Strategy · Wargame · Turn-Based Strategy · Text-Based · Alternate History · Cold War · Tanks · Turn-Based Combat · Minimalist · Management · Military · War · 1980s · 1990s · Inventory Management · Resource Management
Steam features
Single-player · Steam Achievements · Steam Cloud · Family Sharing
Designer
Ethan Redrup · Strategist's Den Games
Build Your Army
Eight ways to fail — or not

Every scenario asks a different question.

Different starting conditions, resource constraints, and enemy configurations. Each one is a distinct test of what a credible defense actually looks like under specific pressures.
Starting position

Varied constraints

Some scenarios give you time and a thin budget. Others give you money and almost no runway. A few start with alliances already strained. The problem is always the same — be ready — but the shape of that problem changes every time.

Enemy configuration

Different threats

The force coming at you determines the doctrine you need to counter. An armor-heavy thrust demands different procurement than a combined arms push or an air-superiority campaign. Building a force that fits the threat is half the challenge.

Replayability

No two runs alike

Equipment availability, supplier relationships, and political conditions vary. The same scenario with a different procurement strategy produces a different army — and a different outcome when the invasion begins.

From the design log

Field notes on War Footing.

All field notes  →
Win the War
Releasing October 15, 2026

Prepare your defense.

A free demo is live on Steam — try the demo now.