A solo US-based design studio with a focus on single-player strategy and wargames
You command a NATO company in West Germany the week the Cold War goes hot. Hold the gap or fall back in good order. Twelve turns, one rulebook, no opponent required.
Read the briefing →You are the Minister of Defense. Not a general — the one with the budget, the procurement contracts, and the political ledger. The army that meets the enemy is the army you built before the first shot was fired.
Project page →How battles resolve in War Footing — from air defense and fighter escorts to armor penetration, helicopters, and the final push.
A tour through the core loop: time pressure, building your defense, deploying into sectors, sourcing equipment from nine countries, and what happens when the invasion finally begins.
Following along as War Footing moves toward its Q3 2026 release.