Dev blog · War Footing

Dev Blog #1: Origins

War Footing has been kicking around in some form for about five years. Here's how a solo boardgame concept became a PC game — and why the switch made everything click.

18 May 2026 · 2 min read

War Footing is a game that's been kicking around in some form for about 5 years. My previous background is in boardgame design, and that's where WF began. The genesis was an idea for a solo wargame where the tension was in the player knowing a war is coming eventually and most of the game is spent trying to prepare for it.

As I got deeper into the design, there seemed to be too much complexity and bookkeeping for what I wanted to do in a boardgame and the idea was shelved. Eventually, I had the idea to convert it into a PC game, which perfectly fit where the game design was going.

Moving this direction has allowed for many more options and data to be incorporated into the game - players now have 7 countries they can work with, many scenarios to play through, and fast battle resolution rather than long dice rolling with complex calculations. All of this allows for more strategic gameplay with less bookkeeping and math from the player.

So where does that leave us? The gameplay mechanics have been thought about for a long time, and suddenly detail and depth become more manageable. The game is currently playable and a lucky few have already gotten to try it. We're tentatively on track for a Q3 2026 release.

Keep following along to see more details coming soon!


Filed under: War Footing · dev blog · 18 May 2026

Next post → Dev Blog #2: The Gameplay Loop